Healing Wizard in DD 5E
by Samuel James in
DnD Classes

Dungeons & Dragons 5th Edition, or D&D 5E as it’s commonly known, is a game of imagination, strategy, and wits. It’s a world where your character can be a brave warrior, a cunning rogue, a wise sage, or indeed, a powerful wizard. Among the myriad of roles and specialties that a wizard can choose, one stands as both unexpected and extraordinarily valuable: the Healing Wizard.

In most parties, the role of a healer is often reserved for divine classes like clerics or druids. However, the magic system in D&D 5E is versatile, and creative players can mold their wizard characters to fit unconventional but effective roles, including healing. This unique approach requires careful consideration of spell choices, character abilities, and strategic gameplay.

A Healing Wizard, unlike their divine counterparts, employs the arcane to mend wounds and restore their comrades. They unravel the fundamental laws of reality to reverse harm, becoming a vital support pillar for their party in the process. Although playing a Healing Wizard may be a challenge, it’s a rewarding path for those who embrace it. The key to success lies in understanding the capabilities of a wizard, and effectively adapting to the role of a healer.

This guide aims to arm you with the knowledge to not only build an effective Healing Wizard but to thrive as one. Whether you’re a novice player keen to explore the unconventional or an experienced spellcaster looking to experiment, this guide will equip you with the tools necessary to bring a Healing Wizard to life.

Join us as we delve into the arcane art of healing, exploring the choices, tactics, and strategies that can transform a traditional wizard into an essential healing force within their adventuring party. Through this transformative journey, you’ll discover the full potential of wizardry, reminding everyone that the application of arcane magic is only limited by one’s imagination.

Understanding The Wizard Class

Wizards, in the universe of D&D 5E, are esteemed as the quintessential spellcasters, revered for their intellect and extensive arcane knowledge. Known for their versatility, wizards can use their magic in numerous ways, ranging from casting destructive fireballs to bending reality and time.

Wizards rely heavily on their spellbooks, in which they record arcane formulas, glyphs, and incantations. These spellbooks are the centerpieces of their power and identity. Every morning, as the sun rises, wizards meticulously prepare their spells for the day from these spellbooks, choosing the magical arsenal they’ll wield.

In a traditional adventuring party, a wizard often serves the role of a ‘glass cannon,’ providing substantial damage from a distance while avoiding direct engagement due to their limited hit points. However, the beauty of D&D lies in its flexibility and room for customization. Therefore, the role of a wizard is not set in stone. Through careful spell selection and strategic gameplay, a wizard can adopt a different role altogether. This is where our Healing Wizard comes into play.

The Healing Wizard diverges from the traditional wizard role, taking up a support role typically reserved for clerics or druids. Instead of focusing on dealing damage, a Healing Wizard is concerned primarily with preserving their party’s vitality and ensuring their companions can keep fighting.

The shift from a damage-focused role to a healing-oriented role necessitates a different perspective on spell choice and gameplay strategies. It requires wizards to approach the game from a different angle, focusing on preservation and recovery rather than destruction. However, mastering this shift allows players to uncover a new layer of depth in the wizard class.

In the sections that follow, we’ll discuss the key aspects you should focus on to morph your wizard into an effective healing force. We’ll delve into the critical choices regarding spell selection, schools of magic, feats, races, and backgrounds that can enhance your Healing Wizard’s abilities. With this guide, we aim to provide a clear pathway towards mastering the unconventional but rewarding playstyle of a Healing Wizard.

Healing Options for Wizards in D&D 5E

When it comes to healing in D&D, Wizards might not be the first class that comes to mind. Traditionally, Wizards are more inclined towards manipulating the fabric of reality, altering time, or raining fiery destruction upon their foes. Yet, the versatility of the arcane magic system allows Wizards to embrace the healing role quite effectively, given careful planning and tactical decision-making.

At first glance, the spell list of a Wizard doesn’t appear to be particularly rich in healing magic. Unlike Clerics or Druids, they don’t have direct access to spells like Cure Wounds or Healing Word. So how can a Wizard possibly fulfill the role of a healer? The answer lies in a more strategic use of their spellcasting abilities and a deep understanding of the game’s mechanics.

Firstly, let’s consider the spell ‘False Life’. This Necromancy spell allows the caster to bolster themselves with a semblance of vitality, providing temporary hit points. This isn’t healing in the traditional sense, but it helps buffer damage, which can be just as valuable in the heat of combat.

Secondly, Wizards have access to an array of defensive and control spells that can indirectly contribute to the party’s survival. Spells like ‘Mage Armor’, ‘Shield’, or ‘Mirror Image’ can provide substantial defensive benefits, effectively reducing the need for healing. Crowd control spells such as ‘Hold Person’, ‘Web’, or ‘Sleep’ can disable or hinder enemies, preventing damage before it even occurs.

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Lastly, with the School of Transmutation, a Wizard has access to the ‘Transmuter’s Stone’ feature starting at level 6. This magical stone can be used to regain hit points, providing a powerful healing ability that a Wizard can utilize.

One of the greatest strengths of a Healing Wizard lies in its prevention and mitigation strategies. By utilizing their spells creatively and strategically, a Healing Wizard can minimize the damage their party takes, significantly reducing the need for traditional healing.

In the following sections, we will delve deeper into the importance of spell selection, including a comprehensive review of spells crucial to the Healing Wizard. We’ll also discuss optimal feat selections and critical character-building aspects to help your Wizard transition smoothly into the role of a healer.

Choosing Your Wizard’s School of Magic

In D&D 5E, every Wizard has the opportunity to specialize in a specific school of magic at level 2. This decision plays a significant role in shaping your Wizard’s capabilities and playstyle. For a Healing Wizard, the choice is critical, as the right school can substantially enhance your healing and support abilities.

Two schools stand out when it comes to boosting the prowess of a Healing Wizard: The School of Abjuration and the School of Transmutation.

School of Abjuration

Abjuration magic is protective in nature, making it an attractive choice for a Wizard aiming to adopt a healing or support role. An Abjuration Wizard can weave spells that guard allies against harm and nullify enemy magic.

The Arcane Ward feature, available to Abjuration Wizards, creates a magical shield that absorbs damage, effectively providing ‘healing’ by preventing damage before it happens. This ward is replenished each time you cast an abjuration spell of 1st level or higher, enabling you to maintain a protective buffer for yourself or your allies.

School of Transmutation

Transmutation magic focuses on change and manipulation of the world’s inherent nature. Wizards specializing in this school gain access to spells that can alter the physical properties of things, transform creatures, and even manipulate time.

The primary feature of interest for Healing Wizards is the Transmuter’s Stone. At level 6, Transmutation Wizards can create a magical stone that provides various benefits to the holder. One of these benefits is the ability to regain hit points, effectively giving the Wizard a direct healing ability.

In addition, at level 14, Transmutation Wizards unlock the Master Transmuter feature. This feature can be used to restore life to the dead, showcasing the pinnacle of healing magic. However, its use destroys the Transmuter’s Stone, presenting a compelling strategic decision.

Choosing between the School of Abjuration and the School of Transmutation is a significant decision for a Healing Wizard. Both schools offer unique advantages and encourage different playstyles. Abjuration Wizards will excel in preventing damage and maintaining the party’s health through proactive measures, while Transmutation Wizards have more direct healing abilities, albeit at later levels.

Regardless of the choice, both schools enhance the capabilities of a Healing Wizard and can bring a unique flavor to your character. In the end, it depends on your personal preference and the dynamics of your adventuring party.

The Art of Healing as a Wizard: Spell Selection

Choosing the right spells is pivotal to mastering the Healing Wizard’s unique playstyle. While Wizards lack a robust assortment of traditional healing spells, they possess a rich collection of support and control spells, which, when used strategically, can mitigate or even prevent damage. Thus, in many ways, the effectiveness of a Healing Wizard lies in proactive healing, stopping damage before it happens.

Let’s explore some recommended spells for a Healing Wizard at different levels. Remember, this is a guide, not a strict rulebook. D&D encourages creativity and flexibility, so feel free to modify this list to suit your playstyle and campaign.

Cantrips

  • Mage Hand: A versatile utility spell that can be creatively used for a variety of supportive functions.
  • Minor Illusion: A good choice for creating distractions and providing cover.

1st Level Spells

  • Mage Armor: Provides a significant boost to an ally’s AC, offering more protection in combat.
  • Shield: A reaction spell granting extra AC, potentially negating hits.
  • Grease: Creates difficult terrain that can hinder enemy movements, preventing them from reaching and damaging your party.

2nd Level Spells

  • Mirror Image: Creates duplicates of yourself, making you harder to hit.
  • Misty Step: Allows quick repositioning on the battlefield, which can be crucial for a support character.
  • Web: Restrains enemies, preventing them from dealing damage.

3rd Level Spells

  • Counterspell: An absolute must for preventing enemy spellcasters from dealing massive damage or debilitating your party.
  • Dispel Magic: Useful for removing harmful magic effects from your allies.
  • Slow: Reduces the effectiveness of multiple enemies, making encounters more manageable.

4th Level Spells

  • Polymorph: Transform a party member into a beast with a fresh hit point pool, effectively providing a large amount of temporary hit points.
  • Dimension Door: Allows you to swiftly transport yourself and an ally across the battlefield.

5th Level Spells

  • Wall of Force: Excellent for crowd control, splitting enemies, or providing a barrier against threats.

At higher levels, consider spells like Contingency for emergency protection, True Seeing to negate illusions and invisibility, and Forcecage for complete enemy lockdown.

Remember, a Healing Wizard’s strength often lies in preventing damage rather than restoring hit points. Be proactive and creative with your spellcasting to minimize the damage your party takes and ensure their survival.

Optimal Race and Background Selection for a Healing Wizard

When creating a Healing Wizard, choosing the right race and background can provide valuable bonuses and abilities that complement this unique playstyle. While D&D encourages players to prioritize role-playing and story over pure mechanics, understanding the benefits different races and backgrounds provide can enhance your gameplay.

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Race Selection

When considering races, prioritize those that boost Intelligence, as it directly influences a Wizard’s spellcasting ability. Secondary considerations are races that provide bonuses to Constitution for increased survivability, or Dexterity for a higher Armor Class.

  • High Elves: High Elves get a +2 bonus to Dexterity and a +1 to Intelligence, making them an excellent choice for Wizards. Their additional wizard cantrip can be handy in many situations.
  • Gnomes (particularly Forest and Rock Gnomes): Gnomes gain a +2 to Intelligence, and both Forest and Rock Gnomes provide additional bonuses beneficial for a Wizard. Forest Gnomes gain a bonus to Dexterity and have minor illusion as a racial cantrip. In contrast, Rock Gnomes get a bonus to Constitution and have access to ‘Tinker’, which allows for creative problem-solving.
  • Variant Human: The Variant Human is a flexible choice for any class. They get a +1 to two ability scores of your choice and an extra feat at level 1, which can be incredibly powerful. The feat can be used to get ‘Resilient’ (Constitution) or ‘Warcaster’, both of which are useful for a Healing Wizard.

Background Selection

Backgrounds can provide helpful skills and tools, adding flavor to your character. For a Healing Wizard, backgrounds that offer access to useful support skills like Medicine, Perception, or Insight can be beneficial.

  • Guild Artisan: This background provides proficiency with Insight and Persuasion, two useful skills for any supportive character. It also provides proficiency with a type of artisan’s tools, which can add flavor to your character’s backstory.
  • Sage: The Sage background gives your Wizard proficiency in Arcana and History. While these may not directly benefit healing, they can be valuable for understanding magical artifacts or ancient knowledge that could aid your party.
  • Acolyte: While a Wizard doesn’t typically focus on religious studies, the Acolyte background provides proficiency in Insight and Medicine, which could be useful for a Healing Wizard.

Choosing the right race and background is about more than just bonuses and mechanical advantages; it’s about creating a character you’re excited to play and develop. Consider these suggestions as you build your Healing Wizard, but don’t feel bound by them. The beauty of D&D is in creating a character that’s unique to you and your story.

Feat Selection for a Healing Wizard

While spells and schools of magic form the backbone of your Healing Wizard, your choice of feats can further refine your character and enhance their abilities. Feats in D&D 5E offer a diverse array of benefits, providing bonuses, new abilities, or even improving existing ones.

When selecting feats for your Healing Wizard, consider those that improve your survivability, enhance your spellcasting, or provide useful support capabilities. Here are some feats worth considering:

Warcaster

A quintessential feat for any spellcaster, Warcaster provides several key benefits. Advantage on Constitution saving throws to maintain concentration can be a lifesaver in the heat of battle. Being able to perform somatic components even when your hands are full ensures you’re always ready to cast, while the ability to use a spell as an opportunity attack can help control the battlefield.

Resilient (Constitution)

If your Constitution modifier isn’t providing you with a bonus, this feat can be invaluable. Increasing your Constitution not only provides more hit points but also improves your Constitution saving throws. This is particularly useful for maintaining concentration on spells, a key aspect for any support-oriented Wizard.

Alert

Going early in the initiative can be critical for a support or healing character. Being able to set up defenses, control spells, or buff allies before your enemies can act can drastically alter the course of a battle. The Alert feat adds a whopping +5 to your initiative, helping ensure you get the first move.

Lucky

Sometimes, you just need things to go your way. The Lucky feat gives you the ability to influence luck three times per day. You can reroll a d20 roll you dislike, potentially turning a crucial failure into a success. As a Healing Wizard, ensuring your spells hit or your defenses hold at a critical moment can make all the difference.

Inspiring Leader

While this feat requires a decent Charisma score, it can be a fantastic choice for a Healing Wizard focused on prevention. It allows you to inspire your allies, giving them temporary hit points equal to your level plus your Charisma modifier. Given enough downtime, this can act as a reliable buffer of hit points for your party.

Your choice of feats should reflect your Healing Wizard’s playstyle and the needs of your party. Every party and campaign is different, so there is no definitive ‘best’ list of feats. These suggestions provide a solid starting point from which to consider your options.

Multiclassing Options for a Healing Wizard

While a Wizard alone can do quite well in a healing and support role, there might be situations where you consider multiclassing to expand your character’s capabilities. Multiclassing in D&D 5E allows you to dip into the abilities of another class, opening up new spell options and class features.

However, it’s important to note that multiclassing is not always the optimal choice. It can delay your access to higher-level spells and class features, so it should be carefully considered and not just taken on a whim. For a Healing Wizard, there are a couple of classes worth considering for multiclassing.

Cleric

As the quintessential healers of D&D, Clerics bring a lot to the table for a Healing Wizard. Even with just a one-level dip, you gain access to healing spells like Cure Wounds and Healing Word, which can be quite handy for emergency situations.

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The Life Domain can provide further enhancements to your healing spells. However, remember that Cleric spells are Wisdom-based, so you’ll need a decent Wisdom score to make the most of this multiclass option.

Bard

Bards are versatile spellcasters with a list of supportive spells. With a two-level dip into Bard, you gain access to Bardic Inspiration, which can be a potent support tool, bolstering your allies’ abilities. Additionally, you get access to healing spells like Cure Wounds and lesser restoration.

Bear in mind, Bard spells use Charisma as their casting ability, so consider your Charisma score before choosing this option.

Druid

A one-level dip into Druid can give you access to a variety of healing spells like Cure Wounds and Healing Word. However, the most significant advantage comes from the spell Goodberry. Each casting creates 10 berries that can heal 1 HP each. They last 24 hours, providing an efficient and resource-effective healing option throughout the day.

Again, Druid spells are Wisdom-based, so a decent Wisdom score is needed for this multiclassing choice.

While multiclassing can provide new options and versatility, it does come at the cost of delaying your Wizard progression. It’s essential to weigh these options carefully and consider if the benefits of multiclassing outweigh the advantages of staying single-classed.

Crafting Your Healing Wizard’s Story

In Dungeons & Dragons, creating a compelling character story is just as important as honing your mechanical abilities. A well-crafted backstory gives your Healing Wizard depth, adding richness to your role-playing interactions and providing your Dungeon Master with narrative hooks for the campaign.

As you weave your Healing Wizard’s story, consider the following points:

Magical Beginnings

How did your character discover their magical abilities? Were they born with an innate talent, or did they stumble upon an ancient tome of knowledge? Perhaps they were mentored by an older wizard, or they honed their skills at a magical academy. The origin of your magical abilities can shape your character’s outlook and motivation.

Motivation for Healing

Why did your character decide to focus on healing and support magic? Did they witness a tragedy they were powerless to prevent, sparking a desire to protect others? Maybe they were touched by the suffering of those around them and vowed to alleviate it. This aspect of their backstory is fundamental to understanding your character’s motivations and goals.

School of Magic

Why did your character choose their specific school of magic? Was it aligned with their healing aspirations, or was there another reason behind it? Perhaps they had a fascination with the school’s philosophy or were influenced by their mentor’s specialization.

Adventuring Life

Finally, why did your character choose the adventuring life? Are they searching for arcane knowledge, seeking to test their abilities, or hoping to make a difference in the world? Understanding why your character decided to leave their previous life for the uncertainty and danger of adventuring can add depth and intrigue to their story.

Here’s an example:

“Orin Elandil, a High Elf, was a librarian in the grand library of Silverymoon. One day, while organizing ancient texts, a dusty, old tome fell from a shelf, revealing spells of the Abjuration school. His fascination piqued, Orin started practicing magic in secret. His peaceful life was shattered when a magical catastrophe struck Silverymoon, causing widespread destruction and loss. Unable to prevent the disaster and heartbroken at the suffering he saw, Orin vowed to focus his magical abilities on protection and healing. He chose to venture into the world, hoping to preempt such disasters and protect others from harm.”

Creating a compelling character story enhances your D&D experience, making it more immersive and emotionally engaging. As you craft your Healing Wizard’s story, remember, it’s your character. Make sure their story resonates with you and adds to your enjoyment of the game.

Conclusion: Roleplay and Gameplay Tips

A Healing Wizard in D&D offers a unique playstyle, with an emphasis on prevention, support, and control, rather than direct healing. Mastering this class requires a good understanding of spell mechanics and clever usage of your spells and abilities. Here are some tips to maximize your effectiveness in role-playing and gameplay as a Healing Wizard.

Roleplay Tips

  • Creative Problem Solving: As a Wizard, you have a broad range of spells at your disposal, many of which can be used creatively to circumvent obstacles or solve problems. Don’t limit yourself to just healing and protection spells.
  • Relationships: Build relationships with your party members. They’re your primary wards, and understanding their abilities and tendencies can help you support them more effectively.
  • Backstory Integration: Integrate your backstory into your interactions and decisions. Are you overly protective due to a past tragedy, or are you driven by a desire to prevent suffering?
  • Knowledge Seeker: Wizards are often depicted as scholars and knowledge seekers. Embrace this aspect of your character, pursuing knowledge and new spells to increase your capability to protect and support.

Gameplay Tips

  • Prevention Over Cure: Your strength lies in preventing damage rather than healing it. Use spells to control the battlefield, bolster defenses, and hinder enemies.
  • Positioning: Be mindful of your position in the battlefield. You want to stay safe to continue supporting your party, but you also need to be within range to utilize your spells effectively.
  • Spell Choices: Choose your spells with care. You have a limited number of spells you can prepare each day, so ensure you have a good mix of defense, control, and utility spells.
  • Resource Management: Spell slots are a valuable resource. Use them wisely. Sometimes, a well-placed lower-level spell can be just as effective as a higher-level one.
  • Communication: Communicate with your party, both in and out of combat. Coordinate your spells and abilities with theirs to maximize your effectiveness.

The role of a Healing Wizard can be both challenging and rewarding. It requires strategic thinking, creativity, and effective teamwork. But when played well, a Healing Wizard can make the difference between victory and defeat, making it a gratifying role to play.

Samuel James is a passionate writer with a love for MMO and ARPG games. When he's not busy exploring virtual worlds, he enjoys taking his dog for long walks and writing detailed gaming guides for XPGoblin. He also loves watching sci-fi films, with a particular fondness for the works of Stanley Kubrick and Ridley Scott.
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