gust of wind DD 5e
by Samuel James in
DnD Spells

Welcome, brave adventurers, to the thrilling world of Dungeons & Dragons 5th Edition (D&D 5E), a realm filled with magic, mystery, and untold stories waiting to unfold. Magic is a force that permeates this world, giving rise to epic adventures and unforgettable tales of heroism. Among these magical forces, spells occupy a vital place, determining not just the outcome of epic battles but also carving the narrative of your journey. Today, we’re focusing on one such spell, often overlooked, yet holding within it a gust of possibilities—the 2nd-level evocation, Gust of Wind.

Gust of Wind, a spell as straightforward as its name, harnesses the raw force of the wind. It’s a spell that brings to mind the imagery of powerful gusts, windswept landscapes, and the unyielding forces of nature. Yet, it is more than just a simple gust. This spell holds the potential for clever battlefield control, environmental manipulation, and is the spark for many a creative role-playing scenario.

In this comprehensive guide, we will take a deep dive into Gust of Wind, unraveling its mechanics, exploring its practical and strategic uses, and illuminating the ways it can enrich your D&D 5E experience. So, adventurers, prepare your spellbooks and ready your wits as we embark on this journey into the heart of the storm.

Unraveling Gust of Wind In 5e D&D

As we delve deeper into the specifics of the Gust of Wind spell, it’s important to understand its fundamental attributes. The essence of this spell lies in its classification as a 2nd-level evocation, available to a variety of magic-wielding classes, including Druids, Sorcerers, and Wizards. But what does this spell entail, and what does it look like when cast?

Gust of Wind is a spell that you cast with an action, exhibiting your mastery over the elements. The spell has a range of 60 feet, a line that becomes a conduit for a strong wind gusting forth from you in a direction of your choice. It requires verbal and somatic components, a calling to the wind and a wave of your hand. A clear path to the target is essential, as the gust disperses gas or vapor and extinguishes candles, torches, and similar unprotected flames in the area. The gale-force wind lasts for the spell’s duration—up to a minute with concentration—and any creature in its line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

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When you imagine this spell in action, envision the caster, their hands raised and voice echoing with the incantation, as a gale-force wind comes to life. Picture the intense winds gusting forth, powerful enough to push enemies back, scatter light materials across the battlefield, and even extinguish small fires. This is a spell that doesn’t just manipulate the environment—it commands it.

Understanding the mechanics and rules of a spell is crucial to utilizing it effectively. Here, we’ll summarize all the essential information about Gust of Wind in an easy-to-reference table, ensuring you have a handy guide for your spellcasting needs.

AttributeGust of Wind Details
Spell Level2nd
Spell SchoolEvocation
Casting Time1 action
Range60 feet
ComponentsVerbal, Somatic
DurationConcentration, up to 1 minute
ClassesDruid, Sorcerer, Wizard
EffectsCreates a line of strong wind 60 feet long and 10 feet wide that blasts from you in a direction you choose. Each creature in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line. Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

This table summarizes the spell’s fundamental details. However, remember that the magic of D&D lies not just in understanding the rules, but in how creatively you can use them. Let the gusts of the Gust of Wind spell inspire new strategies, memorable role-play moments, and unexpected solutions in your D&D 5E adventures.

Tactical Application of Gust of Wind

In the intricate dance of D&D combat, battlefield control is paramount. It can spell the difference between a triumphant victory and a crushing defeat. Gust of Wind shines in this domain, offering numerous ways to tip the scales in your favor.

Let’s start by considering the spell’s area denial capability. By directing the spell down narrow corridors or across chokepoints, you can create a zone that’s difficult for enemies to traverse. The wind’s force requires creatures to spend 2 feet of movement for every 1 foot they move when advancing against the gust. This significantly hampers enemy movement, effectively halving their speed, and can disrupt enemy formations or delay reinforcements.

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Moreover, Gust of Wind provides the ability to control enemy positioning. The initial gust can push creatures of your choosing up to 15 feet away. This gives you the power to separate enemies, push foes into hazardous areas, or simply clear some breathing room if you find yourself cornered.

Not to mention, the spell’s ability to disperse gas or vapor can come in handy in many situations. Whether it’s a Stinking Cloud hindering your allies or a Cloudkill deployed by a cunning enemy spellcaster, Gust of Wind can clear the air and turn the tide of the battle.

Role-Playing Opportunities with Gust of Wind

Beyond the heat of battle, Dungeons & Dragons thrives on immersive storytelling and creative problem-solving. Here, Gust of Wind offers a wealth of opportunities for inventive applications and intriguing role-play scenarios.

Consider a situation where your party is pursuing a nimble thief through a bustling market. As the thief deftly maneuvers through the crowd, a quick application of Gust of Wind could clear a path, scattering bystanders and creating an unobstructed line of pursuit.

Or imagine your party needs to send a signal across a wide chasm or alert a distant guard tower. While a shouted warning might not carry, a Gust of Wind could be used to send a flurry of brightly colored leaves or a burst of magical sparks that could be seen from a great distance.

The spell could also have a variety of utility uses. Stuck in a smoke-filled room during a tense escape? Gust of Wind can clear the air. Need to quickly extinguish a room full of candles without approaching them? Call upon the gust. What about giving a boost to a small sailing craft or dispersing a swarm of pesky insects? Once again, Gust of Wind proves invaluable.

Gust of Wind is a tool limited only by a player’s imagination. It’s a reminder that the best spells in D&D are not always the ones that deal the most damage, but those that offer flexibility and creativity.

Interactions with Other Spells and Abilities

In the layered landscape of D&D magic, spells seldom exist in isolation. Their true potential often emerges when they interact with other spells or class abilities. Gust of Wind is no exception, and it can be the cornerstone of some truly inventive combinations.

For instance, consider pairing Gust of Wind with area control spells like Spike Growth or Cloud of Daggers. The forced movement from Gust of Wind could push enemies into these spells’ areas, inflicting extra damage and magnifying the control effect.

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Another intriguing synergy emerges when combining Gust of Wind with Fog Cloud or Stinking Cloud. By casting these spells and then using Gust of Wind, you could effectively guide the area of these spells, creating a moving zone of obscured vision or nausea-inducing stench that you can direct as needed.

Gust of Wind also pairs well with certain class abilities. For example, the Tempest Cleric’s Wrath of the Storm ability deals lightning or thunder damage to creatures that hit you. Pushing enemies back with Gust of Wind, and provoking attacks of opportunity, could allow you to maximize the usage of this reactive damage ability.

These are just a few examples, but they highlight the potential for tactical depth when combining Gust of Wind with other elements of the game. The possible combinations can create a rich tapestry of tactics that are as varied as the game itself.

Building a Wind-Themed Character

The ability to command the elements is a tantalizing concept that has drawn many players towards magic-wielding classes. For those captivated by the unseen forces that buffet sails, rustle leaves, and whisper through the trees, a wind-themed character can be a truly satisfying role-play experience. In such a character build, Gust of Wind becomes a pivotal spell.

Creating a character centered around wind magic is about more than just selecting the right spells—it’s about crafting a narrative. Perhaps your character hails from a coastal region, their magic honed by the fierce sea gales. Or maybe they are a wanderer, like the wind, always moving and leaving a trail of tumult in their wake. Your spell selections should tell this story and reflect your connection with the wind.

Starting with Gust of Wind, you can shape your spell selection to emphasize your command over air currents. Spells like Wind Wall, Control Weather, or the cantrip Gust can further reinforce this theme. For those with access to class features or domains that amplify this aspect, such as the Tempest Domain for clerics or the Storm Sorcery arcane tradition for sorcerers, the wind-wielder concept becomes even more pronounced.

Additionally, consider the visual and auditory elements of your spellcasting. Do leaves and debris swirl around you as you cast your spells? Does the howling wind seem to echo your incantations? By incorporating these elements into your descriptions, you add depth and immersion to your character and the game as a whole.

Conclusion

Our journey through the gales and gusts of the Gust of Wind spell has been a whirlwind of discovery. From a humble 2nd-level evocation, Gust of Wind has revealed itself to be a spell of significant strategic depth, creative potential, and exciting role-play opportunities.

The power of Gust of Wind lies not in its damage output, but in its utility. Its ability to control and shape the battlefield, to hinder foes and aid allies, makes it a versatile tool in any spellcaster’s repertoire. Beyond the battlefield, it offers a breadth of non-combat applications, helping you solve problems creatively and immerse yourself more deeply in the world of Dungeons & Dragons.

Samuel James is a passionate writer with a love for MMO and ARPG games. When he's not busy exploring virtual worlds, he enjoys taking his dog for long walks and writing detailed gaming guides for XPGoblin. He also loves watching sci-fi films, with a particular fondness for the works of Stanley Kubrick and Ridley Scott.
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